The software development industry has no shortage of “DevOps” tools that position themselves as the end-all solution for application lifecycle management. Everything from release management tools to automated testing software is being coined a “DevOps necessity for the forward looking enterprise.” With so many product categories competing for a slice of the pie, what constitutes a breakthrough DevOps product?
Now....did you agree that there is 'some stuff' that needs to be done before sprinting?No, I didn't agree with that. Give me a product vision, a small cross-functional self-organizing team, a team room, some Post It notes, and a MacBook and we'll get you some kind of working, tested product in two weeks.
The English version of CollabNet's famous Scrum Reference Card has been downloaded over 20,000 times. A Spanish Scrum Reference Card is now also available, thanks to Martin Alaimo.
Over at InfoQ, Deborah Hartmann Preuss reports on the values of games for teaching the principles of Scrum. If youÂ’ve ever attended a Certified ScrumMaster or Product Owner course, chances are your instructor led the group to a deeper understanding of Scrum and agile principles by playing a game or utilizing an interactive exercise. ItÂ’s an effective strategy for communicating difficult-to-grasp ideas in a fun and memorable way and itÂ’s becoming increasingly common for agile education.
As IÂ’ve discussed here before, Lean manufacturing, typified by Toyota and HondaÂ’s production system of the 1980s, was one of the most influential precursors to agile development practices. Specifically, LeanÂ’s emphasis on ongoing evaluation of the teamÂ’s performance, constant pursuit of process improvement, and continued waste elimination can be directly observed in agileÂ’s tenets of incremental and iterative inspection and adaptation. Tony Baer, an analyst who covers agile, discussed how Lean has become a hot topic of discussion of late among the agile community.